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Fortress of Terror: Maze of the Minotaur
Fortress of Terror: Maze of the Minotaur
by Humble Bard Games (2022)
Player Count
1

Player Ages
12+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Fantasy
  • Dice
  • Adventure
  • Expansion for Base-game
  • Maze
  • Print & Play
  • Designers
  • John S. Bailey
  • Mechanisms
  • Line Drawing
  • Dice Rolling
  • Grid Movement
  • Movement Points
  • MOV-07 Different Dice
  • Multiple Maps
  • Artists
  • Adam Szafranski
  • Emmie Bailey
  • Family
  • Game: Roll-With-It
  • Rating: 8/10 from 1 users

    Description

    Due to your defeat of Bram at the Fortress of Terror and your destruction of the Temple of Despair, your name is becoming known to the neighboring lands. The fabled King Minos of a distant land has commissioned the construction of a labyrinth of unparalleled craftsmanship, and he claims to need your help in ridding the lands of a terrible, man-eating monster called the Minotaur. But there is something the king has failed to tell you...

    In Maze of the Minotaur, you must navigate the ever-shifting labyrinth in search of the wandering Minotaur and defeat him in combat. The labyrinth is not only shifting, however - but also collapsing all around you. Additionally, the Minotaur has crafted the labyrinth to close in around you as you move, preventing you from retracing your steps! Once you have defeated the Minotaur, enter the tower at the center of the maze to free the labyrinth's architect Daedalus and his son Icarus and fly them to freedom!

    Maze of the Minotaur is the third Fantasy Adventure Module in the Roll-With-It system, a modular, solitaire roll-and-write adventure game system with endless possibilities for adventure through an accomplish-the-task-and-escape-the-maze-style gameplay.

    Gameplay is centered around a maze or map, through which the player must navigate, accomplish some objective(s), and escape the map under pressure from the enemy's attacks via the Doom die. The simple, puzzley, maze-style gameplay is approached differently in each adventure, building on the basic rules with new rules, concepts, and components that make each adventure feel fresh and unique.

    -description from the publisher

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