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Fravan
Fravan
by (Web published) (2022)
Player Count
2

Player Ages
7+

Playing Time
30 minutes to 1 hour, 30 minutes
Categories
  • Abstract Strategy
  • Designers
  • Saïd Gadwen
  • Mechanisms
  • Hex-and-Counter
  • Area Enclosure
  • Area Control / Area Influence
  • Family
  • Combinatorial
  • Player Count: Two Player Only Games
  • Rating: 10/10 from 1 users

    Description

    Introduction:

    Fravan (from Gothic: Fraujinassus, meaning "dominion") is a drawless game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board of triangles. The recommended board size is 7 points per side, but other sizes can be used for shorter or longer games. Each player has access to 127 equal stones of two colors, the obverse of one color and the reverse of another color.

    Definitions:

    – A flank is a configuration where two friendly stones in a straight line (along one of the six cardinal directions) are at the same distance from a stone, with the same number of empty points (which can be zero) and no other stones in between.
    – To flip is to replace a stone with a stone of the opposite color.
    – A territory is one or more empty points flanked by friendly stones that are not flanked by enemy stones. You own a territory if the stones flanking it are your color.

    Turns:

    Black plays first, then turns alternate. On your turn, you can pass your turn or perform these actions in the following order:

    1. Place a stone of your color on an empty point.
    2. Flip all enemy stones flanked by friendly stones.
    3. Flip all friendly stones flanked by enemy stones.

    If when you perform the previous actions there are more flanked stones, perform actions 2 and 3 in that order until at the end of your turn there are no flanked stones left. Stones can be flipped only once by the most recent flank during the entire game if they are flanked by friendly and enemy stones simultaneously.

    End of the Game:

    The game ends when both players pass their turn consecutively. At the end of the game, points are counted by adding up the friendly territory and the friendly stones on the board.

    The player with the highest score in the final position wins.

    For the game to be fair, before the game begins, the first player places a black stone on an empty point and the second player chooses whether to play with that stone or to continue with the white ones. This balancing method is called the pie rule.

    —description from the designer

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