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Future War Commander: Fast Play Tabletop Wargame Rules for Combined-Arms Operations, The Future
Future War Commander: Fast Play Tabletop Wargame Rules for Combined-Arms Operations, The Future
by The Wargames Directory, Specialist Military Publishing, (2008)
Player Count
2 to 8

Playing Time
2 hours, 30 minutes
  • Science Fiction
  • Wargame
  • Miniatures
  • Designers
  • Peter Jones (I)
  • Mechanisms
  • Roll / Spin and Move
  • Simulation
  • Dice Rolling
  • Line of Sight
  • Rating: 7.35/10 from 27 users


    FutureWarCommander is a wargame in line with Blitzkrieg Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1936-45 and Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+.

    FutureWarCommander is an exciting wargame that allows you to re-create battles of the future using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 10mm, 15mm and 20mm) and no re-basing is required.

    The rules come as a 140-page A4-sized perfect bound book with over 60 full colour pictures that illustrate how to play the game. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet.

    The game can be played at one of three levels: 1 base = 1 Platoon (the scale the game was designed for), 1 base = 1 Squad or Individual Vehicle, or 1 miniature = 1 Soldier or Vehicle. The ground scale is 1cm = 20m or 1cm = 10m respectively. One turn represents up to 30 minutes of real-life action.

    Main Features
    The main features of the game include:
    -command system that emphasizes the fog of war in a simple but effective manner
    -the same mechanism for casualty resolution throughout
    -rules for infantry, armour, reconnaissance, artillery, aircraft and future technology
    -examples of play using colour pictures of miniatures "in-action" to illustrate the game
    -minimal set-up time - simply assemble your forces and play
    unique points system that allows for unequal forces but an equal chance of victory
    -41 well presented army lists covering the miniatures of 15 different manufacturers
    -11 scenarios for simulating combined-arms warfare of the future
    -suitable for solo, two-player & multi-player games at home, at the club, or in the garden!
    -one double-sided quick reference sheet included
    -no supplements - all you need to play in one book

    Future War Commander Skirmish!
    The book includes four pages of rules and three army lists to allow you to play at the skirmish level using individual figures. This means you can use the same core rules to play futuristic games in 6mm and 28mm with the minimum of fuss! Take a look at the Surgical Strike battle report to see how the game plays at this level.

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