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Garden Eel Go!
Garden Eel Go!
by Arclight, Takamagahara, Card Castle (2016)
Player Count
3 to 5

Player Ages
6+

Playing Time
15 minutes
Categories
  • Card Game
  • Bluffing
  • Animals
  • Designers
  • Peke (??)
  • Mechanisms
  • Voting
  • Take That
  • Artists
  • Peke (??)
  • Rating: 5.98/10 from 15 users

    Description

    Players are the Spotted garden eel hunters! Let’s take garden eels! And open the top of the Garden Eel museum!
    Players will be helped by hunters of the Rabit, the Kappa or Mr. Otter. They will take many garden eels.
    However the watchman will save the sea from hunters. Additionally, the sharks at the deep sea are searching garden eels!

    Escape from them, and take many garden eels!

    Each player have three animal cards of the Rabit, Kappa and Mr. Otter as hunters.
    Each player selects one of them, and put it with face down.
    The watchman player selects one of animal cards on the table.

    Then, players open the card at the same time.
    If there is no watchman, the player can take the Garden eel card. The cards are placed below the animals on the table.

    The garden eel is drawn zero to six. They are points. But sometimes a shark icon is also drawn.
    So the next card is flipped out to poos. So it's minus points.

    When two line is out, the game is end.
    The winner is the player with most points.

    Description in Japanese:

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