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Gen D'Armes: Rules for a Medieval Wargame
Gen D'Armes: Rules for a Medieval Wargame
by Tin Heroes Publications (1977)
Player Count
2 to 12

Player Ages
8+
Categories
  • Wargame
  • Medieval
  • Miniatures
  • Designers
  • Dick Larsen
  • Warren Lee
  • Mechanisms
  • Simultaneous Action Selection
  • Dice Rolling
  • Rating: 7/10 from 1 users

    Description

    Late Medieval/Early Renaissance wargame rules that use a map-based simultaneous movement system to indicate where units will move each turn. A unit's status is tracked on a simple roster that records losses to the unit. Troops also have an assigned relative points value that can be used for play-balance.

    Shooting resolution uses a number of six-sided dice (D6), while melee resolution uses the cumulative melee values of the stands engaged multiplied by the result of a single average die (2-3-3-4-4-5) and the totals compared. There is also shock combat resolution to take account of the impetus of charging troops.

    A stand of miniatures is removed after a specific number of roster hits are recorded. The amount required varies by the type of unit; for example, peasants remove a stand for every two hits, while knights remove stands after five hits.

    Gen D'Armes is a playable set of rules that has stood the test of time and uses some well thought-out mechanics. There is also a section for siege battles.

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