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Get Some!: Fantasy Warfare – The Persian Empire
Get Some!: Fantasy Warfare – The Persian Empire
by Art of War Games (2013)
Player Count
2 to 6

Player Ages
10+
Categories
  • Fantasy
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Ancient
  • Book
  • Designers
  • Matthew Parmer
  • Mechanisms
  • Dice Rolling
  • Artists
  • Sade
  • Rating: 0/10 from 0 users

    Description

    The Achaemenid Empire, also known as the First Persian Empire, was founded in the 6th century BC by Cyrus the Great who overthrew the Median confederation. The empire expanded to eventually rule over significant portions of the ancient world which at around 500 BC stretched from the Indus Valley in the east, to Thrace and Macedon on the northeastern border of Greece, making it the biggest empire the world had yet seen. The Persian Empire would eventually control Egypt as well. It was ruled by a series of monarchs who unified its disparate tribes and nationalities by constructing a complex network of roads.
    At the height of its power after the conquest of Egypt, the empire spanned three continents: Asia, Africa and Europe. It is noted in Western history as the antagonist foe of the Greek city states during the Greco-Persian Wars and for instituting infrastructures such as a postal system, road systems, and the usage of an official language, Aramaic, throughout its territories. The empire had a centralised, bureaucratic administration under the King and a large professional army and civil services, inspiring similar developments in later empires.The delegation of power to local governments eventually weakened the king's central authority, causing resources to be expended in attempts to subdue local rebellions. This accounts for the dis-unification of the region by the time Alexander the Great invaded Persia in 334 BC.

    Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.

    –description from the publisher

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