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Get Some!: Future Warfare – Playtest Rules
Get Some!: Future Warfare – Playtest Rules
by Art of War Games (2012)
Player Count
2 to 6

Player Ages
10+
Categories
  • Science Fiction
  • Wargame
  • Miniatures
  • Book
  • Designers
  • Matthew Parmer
  • Mechanisms
  • Dice Rolling
  • Artists
  • Sade
  • Rating: 0/10 from 0 users

    Description

    Get Some! Future Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Armored units. Basing of models is left to the discretion of each player whether they are playing 6mm 15mm or 28 mm. Each unit should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.

    —description from the publisher

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