Global Crisis: A Cooperative Game of Future Earth
This game can be played with 2 to 5 players. All players begin with five cards. In the initial rounds, players gather as much information as they can about the cards in the hands of other players. Next, they will aid each other to remove challenge cards from their hands, organize them by sets (color), and finally try to score on each set. There are five sets of challenges that can score. Scoring is based on how many cards within a set the group can collect and whether the group can form a unique policy on each set—all before time runs out. Time expires when the players have formed a policy for all five sets of challenges, or when a player attempts to draw a card from the deck, but the deck has run out.
"O ye the elected representatives of the people in every land! Take ye counsel together, and let your concern be only for that which profiteth mankind, and bettereth the condition thereof . . . Regard the world as the human body which, though at its creation whole and perfect, hath been afflicted, through various causes, with grave disorders and maladies. Not for one day did it gain ease, nay its sickness waxed more severe, as it fell under the treatment of ignorant physicians . . ." —Bahá'u'lláh
In fits and starts the process of creating global stability has been emerging for eons. Now the world faces it's most dire hour. The super-science of catastrophic weaponry, imbalanced and exploited globalization, and the unlocked potentials of Mother Nature's wrath have all given rise to myriad horrific problems which require a host of powerful solutions.
Forces of light and dark battle openly in public discourse, secretly behind the closed doors of the powerful elite, and deep within the minds and hearts of all people. Despite those who cling to a world long gone, a consensus has formed among the world's peoples and great leaders: a new world must be made. Led by the charge of reason and fueled by a desperate hope, a rallying cry for peace is heard:
"The Great Peace towards which people of goodwill throughout the centuries have inclined their hearts, of which seers and poets for countless generations have expressed their vision, and for which from age to age the sacred scriptures of mankind have constantly held the promise, is now at long last within the reach of the nations." —From "The Promise of World Peace" by The Universal House of Justice
Is it too late to counteract eons of destruction? Can humanity set aside their petty squabbles, age old hatreds, and demagogue-stoked fears in order to bring about what is only dreamed of? And what of suspicions? Is everyone a trusted ally or do some lurk in shadow, attempting to plunge the world into a dark age of fallout and waste?
You are the rulers and leaders who will settle the fate of the world, for better or worse!
—description from the designer
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