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Grand Manoeuvre Napoleonic Wargames Rules: Solo Module
Grand Manoeuvre Napoleonic Wargames Rules: Solo Module
by Grand Manoeuvre (2014)
Player Count
1 to 2
Categories
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Napoleonic
  • Book
  • Designers
  • Mike Collins (I)
  • Mechanisms
  • Dice Rolling
  • STR-04 Solo Game
  • Rating: 0/10 from 0 users

    Description

    The Solo Module is designed to slowly reveal an automated plan of battle for the non-player side. The rules determine the command decisions of enemy, non-player generals. They may also be used to automate the decisions of subordinate commanders in one to one game play; adding to uncertainty and unpredictability in “normal” games.

    The first three sections of the module will generate the non-player’s dispositions, orders and battle arrays if the game has been generated by a campaign, or if it is a fictitious battle. Alternatively, if you wish to re-fight a particular battle, you can keep the historical dispositions and go straight to section two and then section three and possibly change the “shape” and events of the battle by varying the non-players` corps orders and consequently also their battle arrays.

    The non-player will react in response to your grand-tactical movements or to changes in tactical situation. There is also a section which relates to the delegation of orders applying to minor objectives. Section eight, “Tactical Systems, Dispositions and Divisional Battle Arrays” is reproduced here from Grand Manoeuvre Miniatures Wargames Rules to provide solo players with more useful information on battle arrays, methods and unit formations used by various nations throughout the Napoleonic period.

    Section nine is optional and allows for chance events that may occur in and around the battlefield area that may affect player’s and non-player’s decisions.

    The module has 106 pages. The text is spaciously laid out and the rules mechanisms are very simple.

    -description from publisher's website

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