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Great War at Sea: Prizes of War
Great War at Sea: Prizes of War
by Avalanche Press Ltd. (2011)
Player Count
1 to 2

Playing Time
1 hour, 30 minutes
Categories
  • Nautical
  • Wargame
  • Expansion for Base-game
  • World War I
  • Designers
  • Michael Bennighof
  • James Stear
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Susan Robinson
  • Family
  • Great War at Sea
  • Rating: 7.75/10 from 8 users

    Description

    Another DIY product for the GWAS series, adding the French and Russian Navies as prizes of the British and Germans. From the APL website...

    "Different courses of the Great War might well have seen warships of the Marine Nationale or Imperial Russian Navy serving under British or German colors: taken as booty by a victorious Germany (the actual fate of Russia’s Black Sea Fleet), seized by Britain to prevent their falling into enemy hands following the defeat of an ally, sold in the face of more pressing priorities on land or a different ending to hostilities. Transferred to the North Sea arena across which the war’s two principal naval antagonists faced each other, the more modern of these ships could well have played critical roles in determining whether Britannia or Germania would ultimately hold Neptune’s Trident.

    Prizes of War is a supplement for the Great War at Sea series that allows players to examine this question of alternate history. French and Russian ships from our Jutland and Mediterranean games are allocated to the Royal Navy and Kaiserliche Marine, and included in a series of 10 battle and 11 operational scenarios set in and around the North Sea.

    Prizes of War includes 70 playing pieces (you will need to assemble these yourself) and this booklet. Playing all the scenarios in this supplement requires the included pieces plus maps and pieces from our Jutland game (and no others!).

    Prizes of War is sold exclusively via .pdf download. The playing pieces are not die-cut and mounted, nor is the scenario book printed. Instead it comes as a series of .pdf files that will need to be assembled into the game’s components."

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