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Heavy Gear Silhouette Core Miniature Rules
Heavy Gear Silhouette Core Miniature Rules
by Dream Pod 9 (2005)
Player Count
2 to 6

Player Ages
12+

Playing Time
2 hours
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Designers
  • Marc A. Vezina
  • John Buckmaster
  • Nick Pilon
  • Jean-François Fortier
  • Stuart Elle
  • Robert Dubois
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Artists
  • Ghislain Barbe
  • Alain Gadbois
  • Phillippe Le Clerc
  • Family
  • Heavy Gear
  • Rating: 0/10 from 0 users

    Description

    From the back cover;

    To celebrate the 10th Anniversary of Heavy Gear, we bring you the new 3rd Edition of miniature rules! The new Silhouette Core Heavy Gear Miniature Rules takes the acclaimed Silhouette game mechanics to the next level, with game play from one on one Melee Scale to massive Fleet Scale battles. The Tactical Scale has been revamped to speed up the game and save time on record keeping. Rules updates include improved Command Point
    usage, streamlined ammunition tracking, plus new artillery, air and orbital strikes rules.

    The best in Giant Robot miniature games just got better!

    The Silhouette Core Heavy Gear Miniature Rules includes rules for the following:
    • Tactical Scale, the main Heavy Gear miniature battle scale.
    • Melee Scale, character-scale battles with rules for converting SilCORE RPG characters into miniature stats.
    • Duelist Scale, for one on one duelist gear battles in close quarters skirmishes.
    • Fleet Scale, massive battles with landships and squad stands.
    • Weapon tables, combat tables and datacards included.

    A core miniature game rulebook for all players; a few six-sided dice, miniatures, measuring tape, pen and paper are required to play the game.

    For two to six players, age 8 and older.

    80 Pages; August, 2005

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