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Horseshoes and Hand Grenades
DescriptionUnconventional tabletop warfare! Each player is dealt one HQ card, which has its own tactical advantage. Players are then dealt cards, on their turns they draw a card and play a card, attack or defense. Forge and break alliances, wars on all fronts, the table is your warzone! Each HQ can within stand 20 points of damage before falling, the damage is inflicted by horseshoes, hand grenades, and nukes! There are cards to repair your damage, but remember, nuclear damage is not repairable! Once your HQ hits 20 points of damage, you are out of the game, last HQ standing wins. —description from designer Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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