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Huida de Silver City
Huida de Silver City
by Peká Editorial, Last Level (2013)
Player Count
1 to 4

Player Ages
12+

Playing Time
2 hours
Categories
  • Horror
  • Fighting
  • Zombies
  • Designers
  • Diego M. Lobariñas Criserá
  • Adrián Ferreiro
  • Mechanisms
  • Variable Player Powers
  • Partnerships
  • Cooperative Play
  • Role Playing
  • Hand Management
  • Dice Rolling
  • Artists
  • Saray García
  • Family
  • Crowdfunding: Verkami
  • Rating: 6.96/10 from 385 users

    Description

    Huida de Silver City (trad. Escape From Silver City) is the board game about survival, where zombies will hunt you without rest through streets and buildings, where there is no such thing as endless ammo and you never know what could be awaiting round the corner. Embody one of the outbreak survivors and cooperate with your partners so you can manage to leave the city before time runs out. You should be careful, though, because one of them looks a little bit ill and the girl was bitten a while ago… and she is anxiously staring at that bleeding wound in your arm. Maybe it’s just better save her the suffering with a bullet, you can make it yourself after all… or maybe not…?

    Includes a large survivor-styled board, 30 personalized standups counters to represent characters and zombies, two dice: one eight-sided and another one six-sided, 93 cards, plenty of items to represent weapons and objects in general, 7 customized characters sheets, comprehensive rulebook with a fair amount of quests aside the main game.

    The approach is simple... we have to flee the city. There are three ways to escape: land, sea and air. The last one is only available if between players is the character of the pilot. The other two are available ... as long as the ship does not leave nor the military blow the bridge to contain the outbreak. Do not forget that the transport may have limited seats.

    And on the way? Zombies, hidden areas which reveal themselves by the survivors approaching. But beware! these areas may contain more zombies or obstacles that force us to get round. Also, there are many common and special buildings that we can loot- Only if we are not eaten- looking for weapons, equipment and medkits. Meanwhile, zombies are surrounding us, they corner us, hit us… they also bite us so we can get infected!! of course the rest of the team doesn't need to know, right?

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