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Imperium
Imperium
by (Unpublished)
Player Count
1 to 4

Player Ages
14+

Playing Time
1 hour
Categories
  • Card Game
  • Civilization
  • Ancient
  • Designers
  • Nigel Buckle
  • Dávid Turczi
  • Mechanisms
  • Set Collection
  • Variable Player Powers
  • Hand Management
  • Deck / Pool Building
  • Artists
  • Mihajlo Dimitrievski
  • Rating: 7/10 from 1 users

    Description

    Imperium is a strategic civilization-building game set in ancient history and focused around a clever deck-building mechanism. Each player leads one of the iconic great powers of antiquity — Carthaginians, Celts, Egyptians, Greeks, or Romans — striving to develop their nation into a great empire!

    Each player plays the game using their chosen nation's deck which consists of a power card, and accession card, starter cards, nation cards, and development cards.

    In the center of the table is the common Market which holds various resources (Materials, Population, and Progress) along with several different decks of cards representing innovations, conquered kingdoms, vassal nations, as well as territories to farm and flourish on. The players can earn fame, representing glorious deeds, but also suffer unrest, representing problems within the civilization, such as famine, disorder, and pestilence.

    The player decks are wildly different! It is worth taking a few moments to look through your own player deck to see what cards you have and how they could work together. Just because another player has a particular card does not automatically mean that you will have something similar in your own deck. Set your direction, try to follow it, pay attention to the Market for ways of improving your engine, and do not let unrest slow down your march to victory!

    During each player's turn, after resolving start-of-turn abilities, they must choose one of three options:
    • Revolution
    • Innovation
    • Normal turn

    A Revolution allows the player to rid themselves of unrest. Innovation allows the player to make a break-through discovery.

    During a normal turn, the player can take up to 3 actions (potentially more, modified by pinned effects) in order to play cards, activate abilities, and resolve powerful benefits, all with the goal of progressing their nation from its humble beginnings to a powerful and mighty empire. But — beware! — too much unrest can lead to collapse and bring your nation to its ruin!

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