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Kamikaze 1946: Divine Wind
Kamikaze 1946: Divine Wind
by MSD Games (2010)
Player Count
1 to 8

Player Ages
15+

Playing Time
1 hour to 3 hours
Categories
  • Wargame
  • Miniatures
  • World War II
  • Aviation / Flight
  • Designers
  • Martin Fenelon
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Ratio / Combat Results Table
  • Artists
  • Ben Dunn
  • Ted Nomura
  • Family
  • Country: Japan
  • Country: USA
  • Alternate History
  • Region: Pacific Ocean
  • History: World War II (Pacific)
  • Rating: 6.15/10 from 2 users

    Description

    What if Word War II hadn’t ended in 1945…?
    What if the Manhattan Project had been delayed…?

    The historical end of the Japanese Empire occurred in August 1945, before the invasion of Japan. For over 60 years, historians have debated what could have happened if a number of events had ended differently. Kamikaze 1946 proceeds from a historical base to describe what could have happened if the war had continued another year. Now you can participate in historical or what-if missions and aerial combats of WWII.

    Kamikaze 1946: Divine Wind accurately recreates the speed and deadliness of air-to-air combat in a fast moving game system. Based on historical combat results, aircraft characteristics, and tactics of the aces, the simple rules are easy to follow. Most missions can be completed in 1-2 hours, with 2-8 players. Each player can easily control a dozen or more aircraft. The rules and data you need are contained within, along with information on painting 1/300th scale aircraft from Luftwaffe 1946 Miniatures. Can you alter the path of history?

    —description from the publisher

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