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Knyghte, Pyke & Sworde: Medieval Mass Skirmish
Knyghte, Pyke & Sworde: Medieval Mass Skirmish
by Nordic Weasel Games (2020)
Player Count
1 to 4

Player Ages
10+

Playing Time
30 minutes to 2 hours
Categories
  • Wargame
  • Medieval
  • Miniatures
  • Book
  • Designers
  • Ivan Sorensen
  • Mechanisms
  • Role Playing
  • Simulation
  • Dice Rolling
  • Scenario / Mission / Campaign Game
  • Measurement Movement
  • Artists
  • Daniel F. Walthall
  • Rating: 0/10 from 0 users

    Description

    Knyghte Pyke and Sworde is a set of miniatures gaming rules for "mass skirmish" games ranging from 4-5 figures on each side up to battles with 30-40 figures each.

    As the name suggests, the rules are intended for dark age through medieval battles though I have included provisions for early firearms as well.

    The game play is simple and straight-forward, allowing you to focus on the drama unfolding instead of digging through the rulebook every 17 seconds.
    The rules are strictly 1 figure equals 1 combatant, meaning the game is about raids, skirmishes and patrols. The stuff where we get to know each soldier and naming our heroes matter.

    Core game mechanics include:
    • Alternating turn sequence.
    • Opposed rolls between individual figures for hand to hand combat and a straight roll vs target number for missile combat.
    • Injury rolls and morale checks are both taken by rolling 2 dice and seeing how many dice roll over a target number (meaning instead of troops always being okay or dead/routed, we have a third option as well)
    • As exhausted troops are vulnerable to close combat, counter-attacking can help turn the tide after an enemy charge.
    • Each troop type receives a straight forward mechanic allowing them to be differentiated on the table. Chargers are powerful on the attack while Polearm troops can engage horsemen more effectively. 7 base troop types are included.
    • 3 types of individual figure is included: Scouts that can be used for delaying in the turn sequence, fighters are mighty with a sword while captains can inspire your soldiers to enhanced actions.
    Of course no Nordic Weasel game would be complete without some extra goodies including:
    • Advice and mechanics for playing on a big map.
    • Campaign rules with simple experience and casualty mechanics.
    • Tables to award your leaders with rewards and to grant advantages and drawbacks to future battles.
    • A weather table.
    • Points values to build your own troops.
    • A scenario system to set up a battle with multiple ways to play.

    The game can be played with any individually mounted figures. You can get started with as little as 4 miniatures each, with a typical game being about 20-40. If you have existing armies, odds are you can dive right in. If you don't, you won't need to buy very much.

    The game was written with figures from 15-28mm in mind. 6mm and 10mm skirmish is gaining in popularity. Players should simply take all measurements and read them as centimeters instead (so 5" becomes 5 cm).

    Solo mechanics are not specifically included, though the game is fairly easy to solo.

    As the mechanics are very simple, this is also a good choice for resolving battles in your RPG campaign.

    Fantasy rules are not specifically included at this time.

    —description from the publisher

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