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Krak Skull
Krak Skull
by (Self-Published) (2018)
Player Count
2 to 4

Player Ages
8+

Playing Time
1 hour to 1 hour, 40 minutes
Categories
  • Fantasy
  • Adventure
  • Pirates
  • Mechanisms
  • Campaign / Battle Card Driven
  • Cooperative Play
  • Action / Movement Programming
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 10/10 from 1 users

    Description

    Krak Skull is a nice game of words on the fact that the final goal of the game is To defeat the Kraken, and the characters you go to impersonate are Skeletons.
    The game is a competitive with a small cooperative, pirate-themed component. We'll impersonate the most famous Pirates of all time in the form of skulls (time is Passed for them too), that at the helm of their own boats will compete for Reach the much-coveted treasure, facing the other players in bloody duels Marine and defeat fearsome and epic bosses. The goal is to accumulate victory points on the way that will lead players to Having to defeat the Kraken to be able to land in the Treasure Island.

    Mechanical:The shift begins with the collection of resources (doubloons) and then 3 actions are granted to the player, including: Making a move, sticking with A broadside (up close), sticking with a cannon (remote), buy a Upgrade to the ship or repair the hull if you have been damaged. There's the Option to repeat the same action 2 times. A special die will influence The fate of certain types of attacks. If you suffer an attack, you can choose Cash out all the damage to counterattack at full power, or try to take it out Radius by halving the damage without being able to counterattack. Who sinks a player It steals the accumulated loot, so the risk assessment is a part of Important game. The parameters are all upgradeable by paying in doubloons, and will be reported in the The player's dashboard that each player will have available. Some portions of the sea are deeper than others, faced certain routes Could lead to major rewards. The game ends As soon as a player reaches the island, they start counting the points.

    —description from the designer

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