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Legends of Hellas
Legends of Hellas
by Quined Games (2022)
Player Count
1 to 5

Player Ages
8+

Playing Time
10 minutes to 20 minutes
Categories
  • Card Game
  • Puzzle
  • Deduction
  • Mythology
  • Designers
  • Pierre Knockaert
  • Mechanisms
  • Cooperative Play
  • Hand Management
  • Press Your Luck
  • STR-04 Solo Game
  • Communication Limits
  • Artists
  • Loïc Billiau
  • Bartel Bruneel
  • Family
  • Admin: Unreleased Games
  • Mythology: Greek
  • Digital Implementations: Board Game Arena
  • Digital Implementations: TableTop Simulator Mod ( TTS)
  • Series: Master Print Mini (Quined)
  • Rating: 5.57/10 from 16 users

    Description

    Legends of Hellas is a co-operative game in which players act as heroes trying to defeat mythological monsters. Unlike many other cooperative games, players cannot see each other’s cards. On top, they are not allowed to communicate with each other to provide hints about the cards they hold. Over the course of 1 to 12 missions, between 1 and 5 players will fight a series of terrifying monsters. Each mission requires the player(s) to defeat 7 monsters without running out of cards; their fate is in your hands!

    On their turn, a player must select and perform one of the following 5 actions:

    Fight - Play one of your action cards face-up next to the monster card on which your hero disc is located.

    Move - Whenever you move your hero disc from one monster card to another, you must discard 1 action card from your hand.

    Recover - Draw action cards from the draw pile, so that you hold up to 5 action cards in your hand. No matter how many cards you draw, you must then discard a card from your hand, face-down.

    Support - Give one or more cards from your hand to a fellow player. The receiving player must then discard at least 1 card from their hand to the discard pile, face-down.

    Consult the Oracle - Draw the top 6 action cards from the deck and place them face-up on the table. Choose and discard one of those cards. Then return the remaining 5 cards to the top of the deck in any order of your choosing.

    A mission is won when the last Chimera is defeated. However, if a player ever holds no action cards in their hand AND has to draw from the depleted draw pile, the mission is lost. On the other hand, if the draw pile is depleted but the players can still take turns with the cards in their hands, the mission may still be won.

    -description from publisher

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