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Levitation: Masters of Magic
Levitation: Masters of Magic
by Joe Magic Games, Inc. (2021)
Player Count
2 to 5

Player Ages
12+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Card Game
  • Dice
  • Post-Napoleonic
  • Designers
  • Mark Hanny
  • Mechanisms
  • Variable Player Powers
  • Card Drafting
  • Dice Rolling
  • Worker Placement
  • Die Icon Resolution
  • End Game Bonuses
  • Family
  • Crowdfunding: Kickstarter
  • Mechanism: Dice Drafting
  • Components: Dice with Icons
  • Digital Implementations: Tabletopia
  • Rating: 0/10 from 0 users

    Description

    Levitation—masters of magic is a game of die drafting/worker placement/engine building game for 2 to 5 players set in the golden age of stage magic. Roll the custom dice with magic symbols and choose your teacher!

    Draft a die and build your show—illusion cards make the engine that takes you to the largest cities of the 19th century! Each card gives you special advantages, each city gains you more acclaim—and in turn gets you in front of audiences large and small. Then you choose how points are assigned for you, and no one else. The player with the most points at the end of the game wins!

    As the game goes on you will gain points for entertaining in the largest cities, having the most secrets of a certain kind, and presenting shows with the most flair and spectacle! Levitate has a creative mechanic for turn order so you don’t always follow the same player and a wide variety of card effects and player goals so no game will be the same.

    You’ll learn from the three most powerful stage magicians of the 1800s. Howard Thurston, Harry Kellar, and Alexander Hermann. They will teach you stunning illusions using technology, sleight of hand, the use of accomplices, gadgets, and camouflage. Gain points for these types of mechanics, but only the first player to choose those points receives them.

    Be the master of close-up magic, medium sized tricks, or dominate the stage with gigantic effects with elephants and carriages. When one teacher is out of dice, simply re-roll all dice and keep the magic going. Each effect learned reveals a new place to perform and an opportunity to gain acclaim, add flair, or gain points. Your road to the biggest cities must connect. Then once the show is done, new illusions are placed on the board. As you add flair to each illusion, points are gained each time you show them.

    Some illusions will allow you to control the game, move your workers to new locations, manipulate dice present on the teachers, gain more acclaim, add new workers, duplicate other players’ cards, and learn certain types of effects instantly.

    -description from designer

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