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Lords Of The Middle Sea
Lords Of The Middle Sea
by Chaosium (1978)
Player Count
2 to 4

Player Ages
12+

Playing Time
3 hours
Categories
  • Science Fiction
  • Wargame
  • Designers
  • Lynn Willis
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Scenario / Mission / Campaign Game
  • UNC-10 Variable Setup
  • Artists
  • Gene Day
  • William Church
  • Family
  • Post-Apocalyptic
  • Continents: North America
  • Rating: 0/10 from 0 users

    Description

    ". . . that above the drowned lands, the Middle Sea as is known to men, or else as the Shroud. It buoys we of the Salvar, its issue strengthens our bellies, it alike washes storm womb and the ashy roots of the Forges, it salutes the steaming Godwall and the last island Wardom before the Greater Sea, it guards us well from the lost lands where iron walked . . ."

    "In the year 2401, players will guide the fortunes of nations as the Emperor of the Nahuas, the President of Mexico, the First Rider of TransWyoming, or as the Fisher of Wardoms -- The Lords of the Middle Sea."

    A post-apocalyptic wargame played on a map of an inundated North America. Only the tops of mountain ranges are usable land. A sci-fi mix of galleons, dirigibles, and medieval troops. Ships and airships have area movement while land movement is through hexes. Several scenarios are offered for 2 to 4 players.

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