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Magical Athlete
Magical Athlete
by Z-Man Games, Grimpeur (2003)
Player Count
4 to 5

Player Ages
10+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Fantasy
  • Racing
  • Sports
  • Designers
  • Takashi Ishida
  • Mechanisms
  • Variable Player Powers
  • Roll / Spin and Move
  • Card Drafting
  • Race
  • Artists
  • Mila Aizawa
  • Umino Senri
  • Family
  • Anime & Manga
  • Rating: 6.47/10 from 944 users

    Description

    A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.


    Game Summary
    Players all start with seed money, used to draft a team of racers. The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer. Of course, special powers modify movement throughout the race.

    The first 2 finishers score VP (more VP in later races); most VP after all races wins!

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