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Mardi Gras
DescriptionThis is a non-partnership precise-bid trick-taking game with a few twists. The deck has five suits (1-King), with Mardi-Gras - related symbols: Masks, Crowns, Doubloon, Fleur de Lis, and Beads -- Masks are always trump. Plus there is one Mardi Gras card, which counts as the highest trump; and two FATuesday cards, which can always be played and count as the lowest cards (if led, a suit is declared). The 68 cards deal evenly with 4 players; with other numbers, leave out enough "1" cards so it goes evenly. Each player bids the number of tricks he'll take -- the goal is to take exactly that many. If you make your bid you get 10 points per trick (a successful bid of 0 earns 10). If you go over, you get 1 point per trick taken; if under, you lose 10 points times your bid. Play until a pre-assigned total, such as 200 point. The advanced Challenge game has extra rules: The Mardi Gras card can be declared when played as the highest or lowest trump; when led, each player must play their highest trump in hand. Bids are in secret, written down and revealed simultaneously. A Nil bid goes for 0 tricks and earns or loses 50 points. Finally, after the bids each player has a chance to double their own bid, to double the points at stake, except you also lose if you go over your bid. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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