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Marlborough's Battles: Ramillies and Malplaquet
Marlborough's Battles: Ramillies and Malplaquet
by Decision Games (I) (2009)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Age of Reason
  • Designers
  • Richard H. Berg
  • Ty Bomba
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Grid Movement
  • Line of Sight
  • Artists
  • Joe Youst
  • Nicolás Eskubi
  • Family
  • Magazine: Strategy & Tactics
  • Age of Kings
  • Country: Belgium
  • War of the Spanish Succession
  • Player Count: Two Player Only Games
  • Rating: 5.84/10 from 29 users

    Description

    Marlborough’s Battles: Ramillies and Malplaquet is a wargame of intermediate complexity, designed by Richard H. Berg, covering two of the Duke’s great victories in the War of the Spanish Succession: Ramillies, a massive cavalry clash, and Malplaquet, a hue infantry battle. The period in which Marlborough fought was a transition between the musket-and-pike era and the more fluid, if still massed, tactics that emerged with Frederick the Great. The key transitional mechanic was the invention of the socket bayonet, which allowed gun-armed infantry to use their weapon for shock as well as fire combat. The battles fought in the War of the Spanish Succession were the first major engagements in which that innovation was used, and the commanders hadn’t yet learned to appreciate its value. Warfare in that era was therefore mostly still formalized, rigid and stolid.

    The map scale is 225 yards per hex. Each double-length infantry unit is composed of, on an average, four battalions and contains about 2,000 to 3,000 tightly packed men. The square infantry counters (for use in Malplaquet) each represent about half that number. Cavalry units each contain about five or six squadrons, about 600 mounted men. Artillery units each represent 12 to 18 guns. There is no per-turn time scale, as there are no distinct game turns. The game simply starts and then keeps going until one player wins. To accomplish that the system uses a “continuation activation” mechanic.

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