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Marsh Master A Wetlands Game
Marsh Master A Wetlands Game
by Great Blue Productions (1993)
Player Count
1 to 5

Player Ages
8+

Playing Time
30 minutes
Categories
  • Memory
  • Environmental
  • Animals
  • Educational
  • Mechanisms
  • Partnerships
  • Cooperative Play
  • Roll / Spin and Move
  • Memory
  • Rating: 0/10 from 0 users

    Description

    Equipment: 20 Pairs of Species Cards, 4 hazard cards, 4 hazard solution cards, 4 trash cards, 1 Arnold Pathetic playing piece, 1 die, gameboard.

    Object: Match all pairs of cards and the species in the marsh master habitats before Arnold Pathetic completes his destructive journey around the wetlands.

    A cooperative memory game that will help you learn about some of the amazing species of plants and animals that live in the wetlands.

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