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M.E.A.T.: The Cult
M.E.A.T.: The Cult
by (Self-Published) (2022)
Player Count
2 to 6

Player Ages
15+

Playing Time
20 minutes to 45 minutes
Categories
  • Card Game
  • Fantasy
  • Fighting
  • American West
  • Video Game Theme
  • American Indian Wars
  • Mechanisms
  • Hand Management
  • Area Control / Area Influence
  • Action / Movement Programming
  • ACT-02 Action Drafting
  • ACT-05 Command Cards
  • Card Play Conflict Resolution
  • Family
  • Crowdfunding: Wspieram
  • Rating: 0/10 from 0 users

    Description

    M.E.A.T.: The Cult is a card and board game in which the most important mechanics are: drawing, drafting and playing cards. Significant elements of the game are also: selecting tactics, in which players decide on the arrangement of cards, the order and type of plays, as well as randomness - random selection of cards and the use of dice rolls in the game.

    The main goal of the game is to bring the opponent's (or the opposing group's) VITALITY points to 0. This process is possible due to the advantage achieved in subsequent game rounds.

    —description from the publisher

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