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Puzzle Master
Things From Another World
Mice On: Impossible
Mice On: Impossible
by (Unpublished)
Player Count
2

Player Ages
6+

Playing Time
30 minutes
Categories
  • Abstract Strategy
  • Animals
  • Designers
  • Matasiete
  • Family
  • Player Count: Two Player Only Games
  • Rating: 7.7/10 from 2 users

    Description

    The Alley Cat strives to catch those annoying mice. They sneak into the cube to eat garbage. And the dog just wants to be left alone resting, but of course can bite, so watch out. Everyone must hurry to reach his goal before the pipes are opened and water wipes out the street.

    During the game each side in alternating turns, moves one of his pieces (the cat or a mouse) and also the dog. The aim of the mice is to make the most of his pieces jump into the garbage can. But the cat will try to thwart this, because his goal is to devour most mice, and avoid being eaten by the dog. Both sides push the garbage can as one more piece to take advantage or thwart your opponent. Furthermore, both sides control the slow movements of the dog. This movement acts as a timer that, at mid-game, causes the disappearance of the mice that have not been put into play and the arrival of reinforcements and, on reaching the 31st turn, triggers the end game.

    Spanish description:

    El gato callejero se afana en atrapar a los molestos ratones. Ellos se cuelan en el cubo de la basura para comer. Y el perro sólo quiere que lo dejen descansar, pero por supuesto puede morder, así que ten cuidado. Todo el mundo debe darse prisa para lograr su objetivo antes de que se abran las cañerías y el agua acabe barriendo la calle.

    Durante el juego cada bando en turnos alternos, mueve una de sus piezas (el gato o uno de los ratones) y además al perro. El objetivo de los ratones es lograr que la mayoría de sus piezas salten al interior del cubo de basura. Pero el gato tratará de frustrar esto, porque su meta es devorar a la mayoría de ratones, evitando ser comido por el perro. Ambos bandos empujan el cubo como una pieza más para favorecerse o perjudicar a su rival. Además ambos manipulan los lentos movimientos del perro. Este movimiento se comporta como un temporizador que, a mitad de la partida, provoca la desaparición de los ratones que no se han puesto en juego y la llegada de nuevos refuerzos y que, al alcanzarse el turno 31, desencadena el final del juego.

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