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Nuna Aranway
Nuna Aranway
by (Self-Published) (2016)
Player Count
2 to 4

Player Ages
10+

Playing Time
30 minutes to 1 hour, 40 minutes
Categories
  • Farming
  • Economic
  • Ancient
  • Mythology
  • Designers
  • Giancarlo Gatti
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Worker Placement
  • Deck / Pool Building
  • Artists
  • Omar A. Vallejos Vega
  • Juan Diego León
  • Carla Montalvo
  • Nadir Alzamora
  • Family
  • Crowdfunding: Verkami
  • Rating: 7/10 from 3 users

    Description

    Nuna Aranway is a board game for 2-4 people where each player controls an 'ayllu' (quechua for 'family') of the ancient Andes, in the context of the Chavín culture. The ayllu of a player is represented by tokens, which are his or her character tokens.

    The game consists of 10 rounds, which stage the four seasons of one year: spring, summer, autumn and winter. In each round, players designate one action for each character token of his or her ayllu. The actions available for a character of a given ayllu are indicated in the general board (a board shared by all players) and in its player's personal board (a board for that ayllu only).

    Through the actions decided by each player, an 'ayllu' obtains enough food for each season, plays the cards in its player's hand -which develop technologies and new traditions-, and specializes artisans, warriors or holy priests of Wari, the god-demon of Chavín. Specializing a character token improves and unlocks certain actions. Players may attack one another -warriors are good at this-, or even force others into hunger through a time manipulation known as Intihuatana (to tie the Sun), which is available to priests only. Artisans are the only characters able to build advanced structures and draw new cards, while regular characters are the only that can fish or plant new crops.

    When the four seasons of the game end, the player with the highest "Development Score" wins. This score is increased by cultural (construction and tradition cards), spiritual (nuna points) and military development (control points) of each ayllu, and is decreased due to hunger.

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