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Operation Badr
Operation Badr
by West End Games, Perry Moore Games (1983)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Perry Moore
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Larry Catalano
  • Ray Sternbergh
  • Family
  • Country: Iraq
  • Country: Syria
  • Country: Israel
  • Yom Kippur War
  • Player Count: Two Player Only Games
  • Rating: 5.85/10 from 17 users

    Description

    Operation Badr, The Syrian Assault on the Golan Heights, Oct. '73 is a fast-paced game of the battles on the Golan Heights in 1973. Players learn to deal with the complexities of modern armies through playable rules that simulate the differences in doctrine and organization between the two sides as they strive for victory. The role of aircraft and of the antiaircraft missile is vividly portrayed through an easily mastered air power system. Engineers, artillery, fortifications, and supply each play their historic function in achieving victory or staving off defeat.

    "On October 6, 1973, the people of Israel gathered to celebrate Yom Kippur, the most solemn of Jewish holidays. At five past two in the afternoon, Jerusalem time, their tranquility was shattered by massive artillery and aerial bombardment along both Egyptian and Syrian borders. Syria's Operation Badr had begun. Across the so-called "Purple Line", a Syrian torrent, spearheaded by some 1,500 tanks and 1,000 guns, poured across the Golan Heights. Against them stood two understrength Israeli brigades with a total of approximately 180 tanks and 60 guns. The Syrian intention: to drive to Haifa and cut Israel in two."

    300 Counters

    Sequence of play:
    1. Air Unit Assignment
    2. Syrian Air Bombardment
    3. Syrian Artillery Bombardment
    4. Syrian Combat
    5. Syrian Movement (Combat Units, then HQs)
    6. Israeli Air Bombardment
    7. Israeli Artillery Bombardment
    8. Israeli Movement
    9. Israeli Combat
    10. Israeli Second Movement

    Game Scale:
    Turn: 2 - 6 hours
    Hex: .93 miles / 1.5 kilometers
    Unit: Platoon to Battalion

    Game Inventory:
    One 17 x 22" full color mapsheet
    Two dual-side printed countersheets (300 1/2" counters)
    One 16 page Game Rulebook
    One 6-sided Die

    Complexity - Moderate
    Solitaire suitability - Low
    Playing time - 2 to 5 hours

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