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PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942
PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942
by The Avalon Hill Game Co, SPI (Simulations Publications, Inc.) (1973)
Player Count
2

Player Ages
12+

Playing Time
3 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Jim Dunnigan
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • UNC-10 Variable Setup
  • Movement Points
  • Artists
  • Rodger B. MacGowan
  • Redmond A. Simonsen
  • Family
  • Country: Egypt
  • Country: Germany
  • Country: Italy
  • Country: Libya
  • Country: United Kingdom
  • Rating: 0/10 from 0 users

    Description

    "PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942", is a wargame simulation of the North African Campaign between April 1941 and November 1942. Battalion, Regiment and Brigade-sized units represent the actual forces which took part in the fighting. Included in the game is a Variable Orders-of-Battle Chart that offers variations in forces to demonstrate how history might have been different.

    The game spans the entire 20-month campaign, allowing players to recreate the famous battles of the period between the British-led Commonwealth forces and the Axis forces of Germany and Italy, to include Rommel's Panzer Army Africa. Set at an operational level, players must manage their military forces and precious supplies better than their opponent to achieve victory. The Axis aims at capturing Alexandria, the key to the Suez Canal. The British player has to prevent all this.

    The game is a very tense, very suspenseful contest of sweeping maneuver, lunging attacks, desperate retrogrades, filled with threat, counter-threat, surprises, and more.

    Game Scale:
    Turn: 1 month
    Hex: 12 miles / 19 Km
    Units: Battalion to Brigade

    Game Inventory (SPI/Strategy & Tactics version):
    One 22 x 34" color mapsheet
    One single-side printed countersheet (200 1/2" counters)
    One 10-page multi-fold rules booklet

    Game Inventory (Avalon Hill version):
    One 22 x 34" five color multi-hinged mounted mapboard
    One single-side printed countersheet (260 1/2" counters - 60 are blank)
    One 8-page PanzerArmee Afrika rules booklet
    One side-printed errata TEC card
    One 6-sided die

    Complexity: Low-Medium
    Solitaire Suitability: Medium
    Players: 1 or more
    Playing Time: 8-10 Hours

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