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Peter Pan Adventure Board Game
Peter Pan Adventure Board Game
by (Unknown) (1989)
Player Count
2 to 6

Player Ages
7+
Categories
  • Exploration
  • Memory
  • Fighting
  • Pirates
  • Family
  • Characters: Peter Pan
  • Rating: 5.5/10 from 1 users

    Description

    Adventure game set in Neverland. Become Captain Hook and his Pirates or one of the |Brave Lost Boys ready to attack at every opportunity. Help Peter Pan Remember how to fly in order to save Neverland.
    2-6 players travel around a map of Neverland either by land or sea.

    Objective of the game.
    To reach the four hideouts ( huts ) on the gameboard, one on each of the main islands and one on the cloud, in order to win the four hideout cards and so deduce the one that is missing from the five total hideout cards. Hideout cards can also be won in battle. The first player to correctly deduce the missing hideout card wins the game.Movement is done by rolling the dice and moving by land or sea. Obstacles appear on the gameboard and each obstacle requires the correct tool card to overcome the obstacle ( cutlass,Disguise, Tinkerbell and wood )
    Once the player knows the correct identity of the missing memory card then the players have to either occupy/capture locations on the gameboard.
    Hangman`s Tree if Captain Hook or a Pirate.
    The Jolly Roger if Tinkerbell or a Lost Boy.
    Battles are fought when conditions are met on land or sea.
    (Reaching a Hideout and attacking the ocupier/flag owner on land, at sea when two players are within 5 spaces of each other ).Battles are resolved by card play of either Rifapults (sea)or catapults (Land).

    Board Symbols.
    Players start the game with five cards shuffled from the Peter
    Pan and Captain Hook deck of cards. When landing on any of the Peter Pan or Captain Hook symbols players have to buy the appropriate card from that deck and pay the treasury 2 doubloons. Players begin the game with 20 doubloons. Players may only hold 5 Captain Hook and 5 Peter Pan cards at any one time..When landing on a Treasure Chest symbol players have the option to exchange their 5 cards for new sets or receive 10 doubloons from the treasury.Obstacles also appear on the gameboard and must be passed by playing the appropriate tool card in order to pass ( Cutlass,Disguise,Raft,Tinkerbell, and Wood. )

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