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Polyhedral Perils
Polyhedral Perils
by GJJ Games (2022)
Player Count
1 to 6

Player Ages
12+

Playing Time
5 minutes to 30 minutes
Categories
  • Fantasy
  • Dice
  • Exploration
  • Adventure
  • Designers
  • George Jaros
  • Mechanisms
  • Dice Rolling
  • Press Your Luck
  • STR-04 Solo Game
  • Scenario / Mission / Campaign Game
  • Artists
  • George Jaros
  • Family
  • Solitaire Games
  • Campaign Games
  • Dungeon Crawler
  • Components: Polyhedral (not D6) dice
  • Category: Print on Demand
  • Rating: 0/10 from 0 users

    Description

    In Polyhedral Perils you and any other number of players are heroes whose hobby is exploring dungeons, battling the monsters who dwell there, and bragging about your exploits. But who is the greatest hero? You decide to hold a competition to determine, once and for all, who the hero with the greatest prestige is.

    All you need to play Polyhedral Perils is a set of seven polyhedral dice (D4, D6, D8, D10, D%, D12, and D20), something to keep score, and some competitors (or play solo - see below).

    Taking turns, each hero will attempt to defeat the strongest monster they can. As monsters are defeated you'll earn Prestige. Head back to the village to brag about your exploits at any time to secure your Prestige, but if you are defeated you'll return dejected and forlorn and earn much less Prestige.

    Polyhedral Perils Solo In the solo variant, you are trapped deep within the dungeon and must fight your way to escape. There is no Prestige, you are fighting for your life! You must defeat enough monsters to escape the dungeon before you perish.

    Polyhedral Perils: The Champion's Journey
    The Champion’s Journey is a way to play a campaign mode of Polyhedral Perils. This is a solo adventure that can be played in one or several sessions and will take about 30-40 minutes to complete. You’ll track your progress across multiple games with additional challenges and abilities as you progress through locations on the map of the Kingdom of Petitia. Each location must be defeated before you can move to the next location. Each location will have a new challenge that must be overcome, but doing so will give you a benefit that you can use in future challenges.

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