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Pot Smugglin' Blues
Pot Smugglin' Blues
by Cloud 9 Publishing Inc. (2002)
Player Count
2 to 6

Player Ages
18+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Mature / Adult
  • Mechanisms
  • Roll / Spin and Move
  • Rating: 0/10 from 0 users

    Description

    POT SMUGGLIN' BLUES consists of a board map of the Caribbean, a spinner that drives the game, four HOT WHEELS that locate weather conditions and police hot spots, and four sets of CARDS that determine weather conditions, mechanical difficulties and other fortunes & (Mis)Fortunes. Your goal is to sail your load of marijuana to a North American port and payola.

    Except when you are safely in a North American port, every move begins by spinning the spinner. Each number on the spinner also contains 6 colors.

    When a player spins, the number and color landed on not only select the load amount offered and country of origin, they also rotate one of the Hot Wheels. The number spun tells you how far to move your sailboat or determines when you've encountered Mechanical Difficulties or a (Mis)Fortune. The compass direction you've spun sets the wind direction.

    >- Decide who goes first and have each player select a colored boat stand.
    >- Everyone's first spin determines their load's quantity, quality, and country origin. The number spun is the number of thousands of pounds you are smuggling (2 on the spinner means 2,000 pounds). When you decide to take a load, borrow your stake, and place the appropriate sail, depicting the country of origin and the quantity of pot, onto your boat.

    You will face challenges with rough weather, mechanical difficulties, avoiding the US Coast Guard, getting through US Customs, and the Bermuda Triangle.

    The Pot Smugglin' Blues board game is drawn from true-life experiences of a bygone era. Will Berger’s true-life experiences. Practically everything that can happen playing the game actually did happen to Will Berger while sailing the Caribbean back in the 1980's. In those precartel, pre-terrorist days, smuggling marijuana was considered romantic adventure, not to mention a fantastic way to create great stacks of fast cash, and in the process encounter informers and snitches, get busted, lose all your money and go to jail with the blues. All of which conspires to make the Pot Smugglin' Blues game suspenseful, emotion-filled escapism.

    So what are you waiting for? Load your sailboat with the good herb, plot your course north for a safe passage, hoist sails and find your wind, get out the star charts and see the Southern Cross for the first time, deliver the weed to the promised land and reap millions of dollars for your success. Do it now-- when they legalize pot, the thrill will be gone. Smooth sailing!

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