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Pub Battles: Gettysburg – Shall I Advance?
Pub Battles: Gettysburg – Shall I Advance?
by Command Post Games (2018)
Player Count
1 to 6

Player Ages
12+

Playing Time
1 hour to 3 hours
Categories
  • Wargame
  • American Civil War
  • Mechanisms
  • Chit-Pull System
  • Dice Rolling
  • STR-04 Solo Game
  • Family
  • Block wargames
  • Solitaire Wargames
  • Crowdfunding: Kickstarter
  • Pub Battles
  • States: Pennsylvania
  • History: Battle of Gettysburg
  • Rating: 0/10 from 0 users

    Description

    The Union desperately fights to stop Robert E Lee in this tense board game on the pivotal battle of the Civil War at Gettysburg.

    Patterned and modeled on Kriegsspiel, this game is unprecedented in accuracy and realism in its portrayal of command.

    Units realistically sprawl out in road column, resulting in delays, snaking and traffic snarls. Baggage Trains add to the traffic and congestion problems. They have to be protected but also need to be kept close to the action to properly supply the troops. Realistic, chaotic move sequence. Your troops don’t move when you want them to. You don’t know when exactly when your troops or the enemy will move. As the commander, you can only try to speed them up or slow them down. If that fails, you have to react quickly with contingency planning. Realistic Fog of War: blocks hide exact unit strength and type. You can also hide your reserves off board. This forces players to realistically screen and probe. You can never be certain as to how close you are to breaking the enemy.

    —description from the publisher

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