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Quarantine
Quarantine
by Frazzled Wool (2020)
Player Count
3 to 6

Player Ages
10+

Playing Time
1 hour to 2 hours
Designers
  • (Uncredited)
  • Mechanisms
  • Cooperative Play
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 10/10 from 2 users

    Description

    Quarantine is a cooperative board game where players are quarantined at home, fending off a virus, conserving their food and trying to find a cure.

    Each player takes on the role of a family member, who all have different character traits for how much they can move and carry, which are all useful to be successful in the game. They must keep socially distanced from one another (two spaces) while moving around the house, avoiding the virus tokens which replicate as the game progresses, and collecting the item tokens needed to make a cure. Each player can carry 10 food tokens (25 for Granny) and these are exchanged for movement and can be restocked from the kitchen but the supply is limited so be careful, if the food supply runs out or someone catches the virus the game is over.

    Each turn consists of movement and/or an action (restock food, disinfect spaces, mix cure items or knock down walls to escape the virus). Movement is dictated by the number of food a player wishes and each player has a number of spaces that their character is permitted to move per food.

    After each turn players draw a card from the research deck, this identifies either a new item or new virus in the house or gives the player a powerup to use later (extra moves, search the deck, haz-mat suit for temporary virus immunity). Following a round (one go for each player) all the viruses on the board are moved one space closer to the nearest player. Most viruses appear outside the house and need to break in, giving players time to prepare, but occasionally new viruses appear inside the house and urgent disinfection is required.

    The mechanic for placing viruses involves a D12, with two faces for internal placement and 10 for external. New items from the research deck are placed with a D20 (room selection) and a D6 (space selection). Dice are not involved in player movement or decision outcomes.

    The game ends when either a player runs out of food, a player succumbs to the virus or the parts of the cure are mixed and the cure is completed.

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