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Rising Tide
Rising Tide
by (Unpublished)
Player Count
4 to 7

Player Ages
12+

Playing Time
10 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Nicolas Kowarsch
  • Sascha Hoffmann
  • Mechanisms
  • Area Movement
  • Artists
  • Nicolas Kowarsch
  • Sascha Hoffmann
  • Rating: 5.5/10 from 2 users

    Description

    Rising Tide is an area based strategic boardgame where every player takes control over a nation and its armies. In a struggle of warfare these nations are divided into two teams, the Axis Powers and the Allied Powers. By the cunning use of research, diplomacy, production and warfare every player tries to achieve a global victory for his team.

    The enormous map covers the whole world and is seperated into four parts. By the size of approximately 47 inches by 138 inches it includes over 500 land territories and a lot more sea zones. Beside new options in diplomacy e.g. the control of neutral nations and a large research tree, the game uses over 25 different units, each with special skills and attributes.

    In every game round randomly chosen event cards bring political decisions or historical incidents which affects the gameplay. This makes sure that every game of Rising Tide will be a new challenge. By the use of new concepts in combat and movement the game provides a fast gameflow where each player only executes a small action like a single attack or the movement of a few units before the next players turn. Nevertheless Rising Tide is a grand scale boardgame where each match keeps you busy for a long time.

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