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Roller Ghoster
DescriptionIt's time for the annual ghost race in Roller Ghoster, with players racing to climb to the top of the ruined mansion first! But, beware; the guests inside the house will roll objects at you and the other players. From Schmidt's Drei Magier line, Roller Ghoster teaches children risk management by using a mechanic similar to Fireball Island. Players can choose the inside track as they race to the top, which is longer but much safer from flying objects. Or, players choose the outside track which is a faster path to the top - but a much heavier risk of being hit by a flying object and returning them to the start. Each roll, players twist the top of the tower releasing marbles that fly down the mansion toward the players ghost meeples as they try to climb to the top. Will you choose the safe and slow path, or trade speed for a risk of collision? Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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