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Royal Purple: The Game of Kings
Royal Purple: The Game of Kings
by Milton Bradley (1937)
Player Count
2 to 4

Player Ages
8+

Playing Time
30 minutes
Categories
  • Abstract Strategy
  • Territory Building
  • Mechanisms
  • Roll / Spin and Move
  • Grid Movement
  • Rating: 0/10 from 0 users

    Description

    The unusual features of this game are the moves of the Prince and his acquisition of the territory upon which he sets foot. A Prince moves up or down on a dice throw of 1 or 4. Moves right or left on a throw of 2 or 5, and diagonally on a throw of 3 or 6. A player places a Dominion Marker on all squares stopped on by his Prince, and no other player may trespass on that territory when so marked. This limits the squares a Prince may move to making and unusual situation, and calling for increasing skill as the game progresses.

    The person starting is determined by high roll. Turn moves to the left. Each player starts from his Corner Castle and is given a Prince, 30 Dominion Markers, and a die. Each player in turn rolls and places a Dominion Marker where the Prince lands. The first objective is to move to and place Dominion Markers on five Noble Squares (indicated by a purple board square with a white center). Then with the support of these five Nobles the Prince moves toward the Throne Space at the other side of the board. The first Prince to enter a Throne Space earns the right to wear the Royal Purple (wins).

    The game plays like a cross between popular games of the day Chess and Halma with a roll and move mechanic added. A number of "Go To" squares on the board jumping players ahead to another square are an added twist.

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