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Things From Another World
Ruship
Ruship
by Fabrik Ludik (2019)
Player Count
2

Player Ages
8+

Playing Time
10 minutes to 15 minutes
Categories
  • Science Fiction
  • Wargame
  • Print & Play
  • Designers
  • Léandre Proust
  • Mechanisms
  • Variable Player Powers
  • Dice Rolling
  • Point to Point Movement
  • Grid Movement
  • Artists
  • 123RF
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Two players (one is Human, the other is Alien) face each other and seek to destroy their opponent by dealing 3 damage to their planet.
    The planets are separated by 18 spaces. The Human has 5 ships available, spawning from the Mothership (placed adjacent to Earth at the beginning of the game). The Alien has 5 flying saucers at his/her disposal, spawning from the Vortex (placed adjacent to the alien planet at he beginning).

    A die roll determines the first player.
    Then each turn, the active player rolls 2 six-sided dice.
    The dice values can be used to move two space vehicles he/she owns (ships or flying saucers) or only one (by combining the two values). Space vehicles can only go forward, not backward.
    A die showing "1" can be used to move the Mothership/Vortex 1 space.

    A space can only hold one token:
    A space vehicle landing on an enemy vehicle captures it (it is removed from the board and return in the owner's Reserve).
    A space vehicle supposed to land on the Mothership/Vortex lands one space farther.
    A space vehicle landing on the enemy's planet (or farther) deals one damage and return in the Reserve.

    At each damage dealt, the attacked player wins a special power of his choosing (among the special powers still available):
    • re-roll one die each turn
    • "+1" to each die
    • each turn you choose to play with only one die, all the opponent's vehicle you jump over are captured
    • your tokens can move backward
    • your vehicles can stack up to two on the same space, protecting them from being captured.

    These special powers are permanent power-ups.

    —description from the publisher

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