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Sarkaar
DescriptionA political strategy board game for 2 to 4 players where players take on the role of political leaders looking to acquire seats in different states to form a majority, climb on the development and culture tracker to build their political engine and use strategy or aggression cards to enhance their progress. The art work is inspired by George Orwell's famous book - Animal farm. Game play: 2. Turn order is defined by the leader card selected. On a players turn the player first collects 3 sheep tokens from the bank (these represent voters). The player then proceeds to play any 2 actions from the following: Players form a majority by acquiring more than 50% of the seats in a state. Upon forming a majority, the player gets victory points equivalent to the total number of seats in that state. There are also 3 trackers in the game - Development, Culture and State. The first player to reach level 5 on the trackers gets 4 victory points. The game ends when any one condition is met:
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