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Schutztruppe: Heia Safari, 1914-18
Schutztruppe: Heia Safari, 1914-18
by Compass Games (2020)
Player Count
1 to 2
Categories
  • Wargame
  • World War I
  • Designers
  • Dennis Bishop
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Artists
  • Brien J. Miller
  • Tim Allen
  • John Kranz
  • Family
  • Continent: Africa
  • Country: Rwanda
  • Country: Burundi
  • Rating: 0/10 from 0 users

    Description

    Schutztruppe, Heia Safari, 1914-18 delivers an intriguing and detailed look at the East African Guerrilla war, 1914-1918. This is a moderate complexity wargame with detailed naval and supply rules, and a map and order of battle representing the authoritative treatment of the campaign. The overall game presentation is enhanced with a mounted game map and larger 9/16" counters.

    Heia, heia Safari! was a call which for four years echoed throughout East Africa. With this call the officers of the Schutztruppe in German East Africa rallied and encouraged their askari in the defense of their country during the First World War. This small force, whose strength never exceeded 3,000 white and 12,000 black soldiers (askari), was opposed by some 300,000 men (150,000 at any one time), comprising British, Indian, Rhodesian, Nigerian, Gold Coast, South African, Belgian and Portuguese troops. Led by Major-General Paul von Lettow-Vorbeck, the Schutztruppe fought within its own home territory for the first three years of the war. During the final year von Lettow-Vorbeck transferred his resistance to Portuguese East Africa and trekked south to within 60 km of Quelimane. He reappeared in Northern Rhodesia in November, 1918, and that is where news of the general armistice that ended the war reached him.

    With more than 20 published designs including many on relatively obscure topics, Dennis Bishop delivers a compelling game experience and intriguing look at the East African Guerrilla war, 1914-1918. Forces represent the German, British, South African, Portuguese, and Belgian combatants. Special rules provide a game that is highly-playable yet rich in historical detail featuring weather effects, supply and supply depots, replacements, provisional reinforcements, rail movement, naval transport, naval battle, amphibious assault, aircraft, blockade runners, garrisons, German retreat movement, Allied ambush, infiltration movement, land and naval reaction, artillery bombardment, and more.

    Product Information:

    Complexity: 6 out of 10
    Solitaire Suitability: 8 out of 10 (no hidden units)
    Time Scale: 1 month per turn
    Map Scale: 30 miles per hex
    Unit Scale: Divisions
    Players: one to two, best with two
    Playing Time: 3-4 hours

    —description from the publisher

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