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S'Crew UP: Bots & Nuts
S'Crew UP: Bots & Nuts
by Across the Board (2023)
Player Count
2 to 4

Player Ages
10+

Playing Time
30 minutes
Categories
  • Card Game
  • Designers
  • Lukas Schwarzmeier
  • Rony Fagundes
  • Mechanisms
  • Worker Placement
  • Take That
  • Artists
  • Daniel Araújo
  • Family
  • Admin: Unreleased Games
  • Robots
  • Rating: 0/10 from 0 users

    Description

    S’Crew Up: Bots & Nuts is a strategic two-player worker placement and a take-that game where it is all about mechanical efficiency and smashed robots.

    After an update in the factory’s systems, robots teamed up others from the same manufacturer to improve productivity and get everything fixed. But a bug in the patch caused a frantic side effect: in the pursuit of being harder, better, faster, and stronger, robots are now smashing smaller ones and even creating new problems.

    With a length of approximately 30 minutes, the game is played in alternate turns. Players control 4 different robots to execute actions and collect resources, fixing problems, or robots that were smashed by the opponent. The first crew to clear their workshop, fixing all problems, and lining up all its robots in the Production Line of the factory wins the game.

    Turns are simple and divided into three phases: In the first, robots in the workshop charge up; in the second, a single robot is called up to activate its quadrant in the Production Line, generating resources to fix problems and other robots. In the last phase, the available robots can be lined up in quadrants of the Production Line for later activation.

    Although robots can block quadrants from the Production Line by their presence there, bigger robots can smash them out, sending their pieces to their workshops to be fixed.

    As problems are fixed and players get closer to winning, combos are forged, and in a blink of an eye, your opponent can take you from certain victory to an “hasta la vista” defeat.

    How to end the game? The first player to finish his turn with his office empty, solving all problems and allocating all robots on the production line, wins the game.

    -description from designer

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