Advertisement
|
Shady Agents
DescriptionTruth or lie, who's on your side? What's in the game : How to play : Once you determine your fellow members, hurt players on the opposing team with the BULLET and heal those on your side with the MEDICAL KIT. For each BULLET wound received, your team loses a point. For each MEDICAL KIT you receive, your team will gain one point. Side with the highest score wins. If there is an EVEN number of players, shuffle together a deck of character cards with half the players on the Law Abiding Operative side and half on the Corrupted Defector side. Randomly distribute one to each player. Players must keep their role card secret during the gameplay. Each player also takes a set of tool cards: One BULLET and One MEDICAL KIT. If there is an ODD number of players, select two even sets of ROLE cards (one more card than the number of players). Deal out the ROLE cards and reveal the last one. The team revealed will receive a scoring bonus at the end, to compensate for a fewer player. RULES There are two rounds in this game. Round 1: Gameplay begins with each player getting a choice to MAKE A MOVE or CALL FOR AN INTERROGATION. MAKE A MOVE: When a player makes a move, they take one of their Tools, either Bullet or Medical Kit, and gives it to another player. The Tool Card remains facedown. Only the player who received the tool card can look at it. Send Medical Kits to your teammates to score, and fire your BULLET at the other team to reduce their point total. CALL FOR AN INTERROGATION: If you need more information, you may select one of your Tools, either Bullet or Medical Kit, and discard it without revealing to “Call For An Interrogation.” Draw the next Interrogation Card and read it aloud. Starting with the next player clockwise, they must make a statement that answers the card. Law Abiding Agents, they must answer honestly. Corrupted Agents, they must tell a lie. Feel free to discuss! Because the first player has less information to act on, that player does not have to give up one of their tools to Call For An Interrogation. Second Round: After each player has had a turn to either Make A Move or Call For An Interrogation, in reverse order, each person now plays their remaining tool card. There is no more Interrogating in the second round. Gameplay ends with the first player distributing both of their Tool cards at the same time. End Game: All the players reveal their Role Cards. All Tools are turned over. Your team gets +1 for each Medical Kit and -1 for each Bullet played on you. Team with the highest score wins. If there is an odd number players, the team with less players gets an additional +1 point. If there is a tie, the team with the most MEDIPACKS wins. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
|
Best Sellers
Board Games
|
Comments (0)