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Six Winters
Six Winters
by Ziapelta Games (2023)
Player Count
1 to 4

Player Ages
10+

Playing Time
1 hour, 30 minutes to 2 hours
Categories
  • Fantasy
  • Dice
  • Puzzle
  • Medieval
  • Designers
  • Phillip Lewis (II)
  • Mechanisms
  • Action Point Allowance System
  • Campaign / Battle Card Driven
  • Cooperative Play
  • Pattern Building
  • Pattern Recognition
  • Dice Rolling
  • Family
  • Admin: Unreleased Games
  • Campaign Games
  • Rating: 0/10 from 0 users

    Description

    Six Winters is a cooperative fantasy campaign game featuring dice-based puzzles for one to four players inspired by the Wrath of the Autarch tabletop role-playing game.

    Players control Brightdune, a region under threat from the Empire of the Autarch. The Autarch works to achieve a sorcerous apotheosis, which would spell certain doom for Brightdune. The players have six winters to stop this from happening. Each game of Six Winters is 90-120 minutes long and plays out one year in the chronicle of Brightdune.

    Each session players select from a rotating cast of unique characters to make progress against the Empire. The same number of players do not have to play each game in the campaign.

    During the campaign, new characters and locations may be unlocked, transforming the world and opening up new strategic possibilities.

    —description from the designer

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