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So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules
So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules
by (Self-Published) (2020)
Player Count
2

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • Ancient
  • Book
  • Designers
  • Jessee A. Scarborough
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Measurement Movement
  • Line of Sight
  • Artists
  • Jessee A. Scarborough
  • Family
  • History: Viking expansion
  • History: Barbarian migrations and invasions
  • History: Francia
  • Player Count: Two Player Only Games
  • Rating: 9/10 from 1 users

    Description

    So Convenient for Hewing

    Game rules for small scale battles played with historical miniatures set in the Dark Ages.

    Scale:
    • 1 stand = 1-3 men. Typically 4-12 stands per unit.
    • 1" = 10 yards
    • 1 turn = 3-5 min
    Features:
    • use of action cards to control order of play
    • command chits to activate units
    • use existing basing
    • point system to organize units
    • four scenarios
    • Quick Reference Sheet
    • Rules illustrated for ease of understanding

    —description from the publisher

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