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Solar Flare
Solar Flare
by Paper Street Comics (2020)
Player Count
2 to 4

Player Ages
5+

Playing Time
10 minutes to 30 minutes
Categories
  • Card Game
  • Science Fiction
  • Designers
  • Victor Carungi
  • Mechanisms
  • Connections
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Solar Flare is a card game where you race against your friends to build the largest spaceship before the sun goes BOOM!

    This is an all-ages game (5+) that is fun, fast (10-30 min/session), easy-to-learn, and have a ton of strategic depth.

    Each deck allows for game sessions with 2-4 players and you can combine two decks to allow up to 8 players. The game is extremely portable (camping, lunch breaks, etc...) and there are lots of rule variations to adjust difficulty and length-of-play.

    Card Types: There are 3 types of cards. Ship Segments (used to build), Action Cards (used to create change), and Solar Flares (used to end the game).

    Set-up: Determine who goes first and set the number of Solar Flares that will end the game - recommendation would be to match the number of players (3 players = 3 Solar Flares). Take the 54 cards and spread-out/mix-up face down to create your junkyard. Each player selects three ship segments from the junkyard - if you draw a Solar Flare or Action then simply reshuffle until you have three segments.

    Play: On your turn you grab one card from the junkyard and play it. If it is a Ship Segment, connect to your ship-build or leave off to the side (all cards are played face-up). If it is an Action Card, read out loud, execute the action, and return to the junkyard. If it is a Solar Flare then set to the side face-up.

    Building: Building a ship is easy. At the bottom of every ship segment is a color and shape. Simply match the shape ("star" shapes are wild) to connect two pieces. You can sequence and reposition your ship at any time in the game.
    Note that color matches are a scoring bonus.

    Endgame: Once the last Solar Flare is drawn, the game stops. Everyone can organize their ship one last time before scoring. Scoring is simple; front/back/cross-connector segments are worth 10 points, all other ship segments are worth 5 points. If a connection matches in color, you get a bonus 5 points. Highest score wins!

    Variation: If you are playing with young kids, simply make building a ship based on color-match and all segments are worth 10 points. To extend or shorten game length you can adjust the count of Solar Flare's needed. You can also play extended sessions by stacking multiple games, until someone hits a predetermined score (first to 500 points wins).

    —description from the publisher

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