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Things From Another World
Puzzle Master
SOURCE
SOURCE
by (Self-Published), Animus Magnus Games (2022)
Player Count
1 to 6

Player Ages
12+

Playing Time
1 hour to 3 hours
Categories
  • Card Game
  • Science Fiction
  • Dice
  • Exploration
  • Adventure
  • Fighting
  • Designers
  • Csirke József
  • Tamás Ráki
  • Mechanisms
  • Cooperative Play
  • Area Movement
  • Action/Event
  • ACT-05 Command Cards
  • Deduction
  • Deck Construction
  • Artists
  • Buzzkill
  • Family
  • Cyberpunk
  • Solitaire Games
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Crowdfunding: Gamefound
  • Rating: 0/10 from 0 users

    Description

    2122. The Earth has fallen. In the hope of survival, humanity has moved to a massive space station built by artificial intelligence. However, the machines have already become self-conscious during construction, and once the passengers have entered the cryo phase, they have been exiled to a virtual world, RealLife-8, where all our activities generate energy for them, drifting in space towards a new planet rich in ores for the machines. Now we approached a promising planet, and they no longer need us. Their agents must perform the final touches before the servers shut down. If their goal succeeds, our lives are over.

    A small team aboard the ARCHimedes is already aware of what the machines are planning. Their purpose is variable. Most of the team is working to prevent server downtime long enough while breaking the path to the source. One of them is the chosen one who, when he gets into the source, rewrites the code of the machines and frees humanity. However, a member of the team does not want liberation. He wants to maintain this virtual world and reprogram it into the DreamLife version. He made a deal with the machines. If they win with his help, a small portion of the people, including him, will be moved to DreamLife’s servers. Will we be able to keep humanity alive?

    In this Matrix- and Cyberpunk-inspired world, 1-6 players in semi-cooperative or cooperative game modes struggle to defeat agents, obtain access codes, and get into the SOURCE. Variable player powers, deckbuilding, hybrid gaming experience with exciting votes and with a special upgrading system.

    On your turn, you play your 4 cards. With these, you can move on your ship and in the city, explore new locations, repair, free up civilians, attack agents and upgrade your deck. Your actions generate energy for the machines. At the end of your turn, draw a new hand (4 cards), roll two dice, choose one, and the effect will be on the agents.

    If you complete all three quests and then finally the chosen one enters the Source, the liberators win. If too many locations become infected, if there are too many agents in the city, if there is too much damage on the spaceship, if the traitor enters the source, the traitor and the machines win. If any of these are met, the game ends immediately.

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