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Space Odyssey: Journey Home
Space Odyssey: Journey Home
by (Self-Published) (2023)
Player Count
2

Playing Time
10 minutes to 45 minutes
Categories
  • Science Fiction
  • Action / Dexterity
  • Designers
  • Martin Taferner
  • Leopold Taferner
  • Mechanisms
  • RES-10 Physical Action
  • Rating: 0/10 from 0 users

    Description

    In the year 2350, humanity's exploration fleet finds itself stranded in an inhospitable and alien galaxy, far from home. As the commander of this stranded fleet, you stand at the edge of a wormhole that, if piloted correctly, can bring you back to Earth's solar system. However, navigating this wormhole is no easy task, as it is fraught with peril and unforeseen challenges. Only the most courageous and strategic commanders will be able to steer their spaceships through the wormhole and lead their crews back home. Are you prepared to prove your commanding skills and seize the opportunity to return home?

    Your fleet comprises substantial motherships representing Earth, the Moon, and Mars, along with smaller companion spaceships. Your objective is to chart a course through the wormhole, aiming to land on a planet or dock at a space station within our home solar system. But beware, a cosmic storm looms, and once all spaceships have ventured into the wormhole, any that remain unlanded, undocked, or outside the safe zone will face destruction.

    Can you rise to the challenge, emerge triumphant, and become the commander with the highest glory?

    At the start of the game, you have the option to choose between a short, a normal, or a legendary game, which determines the number of missions you will play.

    At the beginning of each mission, one starting condition card, one special rule card, and one victory point card are drawn. The starting condition card indicates the composition of your fleet for the upcoming mission, specifying which ships and how many are available to you. The special rule card modifies the game mechanics in a specific way. The victory point card determines the glory point values assigned to different types of ships.

    During your turn, you select one of your ships (represented by discs) and flick it, aiming to successfully land the ship in a valid location.

    The mission concludes once every player has played all of their ships (flicked all discs). At the end of a mission, each player tallies their glory points. The player with the highest glory points emerges as the winner of that mission. After completing a number of missions equal to the specified requirement for the chosen game mode (best of 3, best of 5, or best of 10), the player who has accumulated enough victories to secure an insurmountable lead becomes the ultimate commander and wins the game.

    –description from designer

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