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Spinning Maze
Spinning Maze
by Verdes Innovations S.A. (2019)
Player Count
2 to 4

Player Ages
8+

Playing Time
20 minutes
Categories
  • Maze
  • Designers
  • Anthony Roupas
  • Konstantinos Verdes
  • Mechanisms
  • Roll / Spin and Move
  • Family
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    A highly fascinating game which develops ingenuity and foresight.

    Beware of the spinning traps of maze and your opponents.

    A constantly changing game due to the spinning mechanism which provides unlimited challenge and joy.

    Object of the game is to enter the Escape Zone (the center of the Maze) with all your pawns before the other player(s).
    This is not as easy as it seems! The maze walls (red lines) are impossible to pass and as they are rotating you can get trapped. Can you beat your opponents, who try to block you, and be the winner?


    Each player gets pawns of the same color according to the number of players:
    4 players: 4 pawns each
    3 players: 5 pawns each
    2 players: 6 pawns each
    The player who plays first is picked randomly. The order of other players is defined in a clockwise manner.
    Initially, the pawns of each player are placed at the first (Entrance - outer) zone of the maze.

    Each turn is comprised of two steps:
    Step 1: The first player moves his/her pawns and then rotates the walls clockwise (by 15o)
    Step 2: The rest of the players do the same.

    The pawns can move only in one direction, either Radially or Peripherally, for as many fields as you wish until they are blocked by the walls of the maze or by an opponent’s pawn. The walls (red lines) of the Maze are the natural boundaries of the Maze and you cannot overpass them with your pawns. You cannot overpass your opponent(s)’ pawns either.

    Anytime that a pawn is blocked in every direction either by the maze walls and/or by opponent(s) pawn(s), you have to immediately remove that pawn from the current turn of game and pick it out of the board. Next time you play, place that pawn in a field of your choice back into the Entrance Zone and do not move it any further. You can move your pawn normally when your turn to play comes again.

    The player who manages to reach the Escape Zone with all of his pawns first wins the game.

    —description from the publisher

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