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Spirits of Christmas
Spirits of Christmas
by Humble Bard Games
Player Count
1 to 6

Player Ages
12+

Playing Time
30 minutes to 45 minutes
Categories
  • Card Game
  • Adventure
  • Novel-based
  • Designers
  • John S. Bailey
  • Mechanisms
  • Modular Board
  • Cooperative Play
  • Hand Management
  • End Game Bonuses
  • Movement Points
  • Pieces as Map
  • Artists
  • Emmie Bailey
  • Family
  • Holidays: Christmas
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    “You will be haunted,” said the Ghost of Jacob Marley, “by Three Spirits.”

    “I—I think I’d rather not,” said Scrooge.

    “Without their visits,” said the Ghost, “you cannot hope to shun the path I tread. Expect the first to-morrow, when the bell tolls One.”

    “Couldn’t I take ’em all at once, and have it over, Jacob?” hinted Scrooge.

    “Expect the second on the next night at the same hour. The third upon the next night when the last stroke of Twelve has ceased to vibrate. Look to see me no more; and look that, for your own sake, you remember what has passed between us!”

    ____________________________________

    Spirits of Christmas is a light cooperative strategy game in which players take on the role of the three Spirits of Christmas from the classic novel A Christmas Carol by Charles Dickens. You will be taking the old miser Ebenezer Scrooge on a journey through Christmases of the Past, Present, and Future, showing him the consequences of his actions. Hopefully he will change his ways before he runs out of time!

    Players will move Scrooge through scenes from the classic story, taking actions using a simple rondel. Your goal is to present ten pivotal moments in Scrooge's life to the old miser, playing combinations of Spirit cards (Contentment, Compassion, and Charity) to meet the requirements for each Scene. Each action you take will require Scrooge to spend his precious Shillings. You can only convince him to part with 15 Shillings during each journey this night, and if these run out, everyone loses the game.

    —description from the publisher

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