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Star Arena
Star Arena
by StarArena (1997)
Player Count
2 to 8

Player Ages
6+

Playing Time
15 minutes to 2 hours
Categories
  • Card Game
  • Collectible Components
  • Fighting
  • Miniatures
  • Game System
  • Print & Play
  • Designers
  • PJay_BabyAngel_Frith
  • Mechanisms
  • Rock-Paper-Scissors
  • Roll / Spin and Move
  • Dice Rolling
  • Action/Event
  • Card Play Conflict Resolution
  • Deck Construction
  • Artists
  • PJay_BabyAngel_Frith
  • Family
  • Components: Miniatures
  • Rating: 10/10 from 1 users

    Description

    StarArena is an action-packed Who-Gets-To-The-Top-First_Wins!! and the physical Battle-Arena (Board-Game) to the gratuitous web-published CCG (Card-Game). What might look like a unadventurous roll, spin and move board-game on the surface, is actually an instant timeless classic due to the multiple-levels that rotate around a game-axle. This 'game-mechanic' alters the Arena-Area and Battle-Conditions, therewith things can go from Bad to Worse in an instance while the Game-Gods favor the current player, ...or not!?

    The StarArena_Board-Game follows the Rules-Of-Conduct, these Area-Rules are printed on the back of the board so that they may never-get-lost! After it is decided who starts the game by 'Jan-Ken-Pon; A Game-Turn is always started by the roll of the dice! The D8 outcome gives you the amount of 'Actions' you may perform during your turn, divided into 'Turning' and/or 'Moving!'

    If the Game-Gods favor you? You can use the larger number of actions gained, to turn the game board into 'Color-Advantage' and 'Level-Up' towards the Top from 'Own-Color-To-Color' without having to do: Card-Battle. If your actions are limited; You should consider spending them on forcing the next-player into Card-Combat? Since the rule is: to Enter the game _from base 'into' the arena_ you must Insert-Coin onto the top-square of the game-board named 'Sanctuary; The first player to reach the top in Card-Battle takes home the Treasure!'

    Knocking other players off the game-board back-to-base in card-combat, makes them have to Re-Enter the game and Insert-Coin again, thickening the plot and pot. Thus-far the focus has been on the ROC, the surefire way to Level-Up is; Win in Card-Battle! When you boldly claim a battle with another player, your actions are paused and the Rules-Of-Engagement are set into effect. Win your battle: You may continue your Actions +1 Level-Up! If you fail to be victorious, you loose your actions, your turn ends and your Hero remains on the last location, which could prove precarious in the next-players turn...

    It is a deceptively simple game and you have to make the best of each situation, the aim of the game is: Reach Sanctuary First! Just remember; You are not the only one in the Arena with the eyes on the Prize!?

    —description from the publisher

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